The Traitors scoring
The proposed scoring for when The Traitors opens. Point values may change before launch.
Competition
-
Won or received a shield+3 / shield
Won or was given a shield protecting against murder.
-
Won an official power+3 / power
Won or was given an official in-game power other than a shield, such as a dagger.
Strategy
-
Chosen as an original Traitor+5
Chosen by the host as one of the starting Traitors, including a Secret Traitor.
-
Became a Traitor mid-game+5
Accepted recruitment, an ultimatum or an accomplice role and joined the Traitors.
-
Survived a Round Table as a Traitor+1
Bonus for surviving a Round Table while secretly a Traitor.
-
Voted to banish a Traitor+3
Voted for the player who was banished, and that player was revealed as a Traitor.
-
Faithful misread−1
As a Faithful, voted for the player who was banished, and that player was revealed as a Faithful.
Survival
-
Survived a Round Table+3
Attended a banishment Round Table and was not banished.
-
Received banishment votes−1 / vote
Points per banishment vote cast against them, including run-off votes, as shown on screen.
-
Murder blocked+4
The Traitors targeted this player and a shield or twist stopped the murder, as shown on screen.
-
Murdered−6
Eliminated by the Traitors, including murders in plain sight.
-
Banished−10
Banished at a Round Table, including endgame banishments.
-
Left for medical or personal reasons0
Left the game for a stated medical reason or family emergency. Status only.
-
Returned to the game0
Officially re-entered the game after being eliminated; scoring resumes and the earlier exit stands.
Penalties
-
Quit or removed−10
Left the game by choice or was removed by production for conduct.
Finale
-
Reached the endgame+8
Present for the first End Game or Banish Again vote.
-
Won as a Faithful+20
Was a Faithful still in the game when it ended with only Faithfuls left.
-
Won as a Traitor+30
Was a Traitor still in the game when it ended.